Events
How to create events
Those are the current events on the plugin:
DamageEvent:
Special variables:
attacker -> Player who attacked
victim -> Entity that got damaged
cause -> DamageCause of the event
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
damage -> The amount of damage dealt item -> Item used to damage
item -> Item used to attack
Usage:
item.setDamageEvent(core.createRunnable("<code>"))
DamageEvent:
Special variables:
attacker -> Player who attacked
victim -> Entity that got damaged
cause -> DamageCause of the event
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
damage -> The amount of damage dealt item -> Item used to damage
item -> Item used to attack
Usage:
item.setDamageEvent(core.createRunnable("<code>"))
ProjectileHitEntityEvent (Called when the projectile from core.shootProjectile() hits an entity):
Special variables:
shooter -> Player that shot the projectile
victim -> Entity that got hit
lastLocation -> Last location of the projectile (Entity location for this event)
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
item -> Item used to shoot
Usage:
item.setParticleHitEvent(core.createRunnable("<code>"))
ProjectileHitBlockEvent (Called when the projectile from core.shootProjectile() hits a block):
Special variables:
shooter -> Player that shot the projectile
lastLocation -> The last location of the projectile before he got destroyed
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
item -> Item used to shoot
Usage:
item.setParticleHitEvent(core.createRunnable("<code>"))
ArmorEquipEvent (Called when the player equips an armor piece)
Special variables:
player -> Player who equipped the armor
item -> Equipped item
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
Usage:
item.setArmorEquipEvent(core.createRunnable("<code>"))
ArmorUnEquipEvent (Called when the player un-equips an armor piece)
Special variables:
player -> Player who un-equipped the armor
item -> Un-Equipped item
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
Usage:
item.setArmorUnEquipEvent(core.createRunnable("<code>"))
PlayerMoveEvent (Called when the player moves while holding the item or when equipped as his armor)
Special Variables:
player -> The player who moved
item -> Held item / Equipped item
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
Usage:
item.setPlayerMoveEvent(core.createRunnable("<code>"))
PlayerDamageEvent (Called when the player gets damaged, called for the item the player holds and for each armor piece he has equipped)
Special Variables:
player-> The player that got damaged
item -> The item the player has (held item & armor pieces)
cause -> The damage cause
causeName -> The name of the damage cause (just cause.getName() used for the ingame editor)
damage -> The amount of damage taken
event -> The event itself (you can do core.cancelEvent(event) to cancel it like it never happened)
Usage:
item.setPlayerDamageEvent(core.createRunnable("<code>"))
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