The code
"core" has a bunch of methods you can use:
core.teleport(Entity, double, double, double) // (Entity) entity to teleport (double) x (double) y (double) z.
core.teleport(Entity, Entity) // (Entity) entity to teleport (Entity) entity tp teleport to.
core.setRotation(Entity, double, double) // (Entity) entity to rotate (double) yaw (double) pitch.
core.onlinePlayers() // Array of the online players.
core.getPlayerByName(String) // (String) the name of the player that you want to get.
core.getPlayerByUUID(String/UUID) // (String) the uuid of the player that you want to get as string (UUID) same but as UUID.
core.getNearbyEntities(Player, double, double, double) // (Player) the player (double) radius x (double) radius y (double) radius z.
core.getEntityById(World, int) // (World) the world of the entity (you can use player.getLocation().getWorld() to get the player's current world) (int) the id.
core.getEntityByUUID(World, String) // Same as before but with UUID as a String.
core.summonEntity(World, String (type), double, double, double) // (World) the world you want to spawn it in (String (type)) the entity type as String (double) x (double) y (double) z.
core.damage(Entity, double) // (Entity) the entity to damage (double) the amount of damage.
core.damage(Entity, double, Entity) // Same as before but (Entity(the last one) is the damage dealer).
core.getItemStack(Item) // (Item) the item you want to get his itemstack (using the default variable "item" will give you the current used item itemstack).
core.getWorld(String) // (String) world name.
core.getBlockAt(Location location) // (Location) the location of the block you want to get.
core.getBlockAt(World, double, double, double) // (World) the world of the block you want to get (double) x (double) y (double) z.
core.createExplosion(World, double, double, double, int) // (World) the world you want to create the explosion in (double) x (double) y (double) z (int) the power of the explosion.
core.createExplosion(Location, int) // (Location) the location that you want to create the explosion in (int) the power of the explosion.
core.getMaterial(String) // (String) the material name.
core.createParticle(World, double, double, double, String, int, int, int) // (World) the world that you want to create the particle in (double) x (double) y (double) z (String) particle name (int) speed (int) amount (int) how much time it will last for (in ticks, 20 ticks = 1 second).
core.createParticle(Location, String, int, int, int) // (Location) the location that you want to create the particle in (String) particle name (int) speed (int) amount (int) how much time it will last for (in ticks, 20 ticks = 1 second).
core.createRunnable(String) // (String) the code that you want to run when the runnable will run.
core.cancelEvent(Cancellable) // (Cancellable) the event that you want to cancel.
core.createLocation(World, double, double, double) (World) the location world (dobule) x (double) y (double) z.
core.getSound(String) // (String) sound name.
core.shootArrow(Player) // (Player) the player that will lunch the arrow, method also returns the Arrow class to modify.
core.playerHead(String) // Returns item with the head of the player with the name you specified (String) the player name.
core.playerHead(String, ItemStack) // Same as the method above but instead of creating new item it will change an existing item.
core.showPlayer(Player) // (Player) the player to show.
core.showPlayer(Player, long) // (Player) the player to show for (long (1000 = 1 second)).
core.hidePlayer(Player) // (Player) the player to hide.
core.hidePlayer(Player, long) // (Player) the player to hide for (long (1000 = 1 second)).
core.getCurrentTimeMs() // Will return the current uptime in ms.
core.color(String), core.colorString(String) for premium // (String) the colored string (using minecraft color codes (for example: "&ctest" will return "test" but in red)) Will return a colored string.
core.splashDamage(Player, double, double, double) // (Player) the player that will do the damage (double) the damage (double) radius x (double) radius y (double) radius z.
// Global variables (Can be used from any item code)
core.getGlobalVariable(String) // (String) the variable that you want to get its value.
core.setGlobalVariable(String, Object) // (String) the variable that you want to set its value (Object) the new value.
// Vault plugin required.
core.balance(Player) // (Player) Get the player's current balance (in double)
core.deposit(Player, double) // (Player) the player to deposit (double) the amount to deposit (will return boolean -> false if failed, true if succeeded).
core.withdraw(Player, double) // (Player) the player to withdraw (double) the amount to withdraw (will return boolean -> false if failed, true if succeeded).
// Hooks (Go to the hooks page to learn more.)
core.setHook(String, String, String, String)
core.getClassByName(String) // (String) the name of the class you want to get
core.teleport(Entity, double, double, double) // (Entity) entity to teleport (double) x (double) y (double) z.
core.teleportToEntity(Entity, Entity) // (Entity) entity to teleport (Entity) entity tp teleport to.
core.teleportToLocation(Entity, Location) // (Entity) entity to teleport (Location) the location to teleport to
core.setRotation(Entity, double, double) // (Entity) entity to rotate (double) yaw (double) pitch.
core.onlinePlayers() // Array of the online players.
core.getPlayerByName(String) // (String) the name of the player that you want to get.
core.getPlayerByUUID(String) // (String) the uuid of the player that you want to get as string
core.getPlayerByUUID(UUID) // (UUID) same as String but as UUID.
core.getNearbyEntities(Player, double, double, double) // (Player) the player (double) radius x (double) radius y (double) radius z.
core.getEntityById(World, int) // (World) the world of the entity (you can use player.getLocation().getWorld() to get the player's current world) (int) the id.
core.getEntityByUUID(World, String) // Same as before but with UUID as a String.
core.summonEntity(World, String (type), double, double, double) // (World) the world you want to spawn it in (String (type)) the entity type as String (double) x (double) y (double) z.
core.damage(Entity, double) // (Entity) the entity to damage (double) the amount of damage.
core.damageWithAttacker(Entity, double, Entity) // Same as before but (Entity(the last one) is the damage dealer).
core.getItemStack(Item) // (Item) the item you want to get his itemstack (using the default variable "item" will give you the current used item itemstack).
core.getWorld(String) // (String) world name.
core.getBlockAt(Location location) // (Location) the location of the block you want to get.
core.getBlockAtByLocation(World, double, double, double) // (World) the world of the block you want to get (double) x (double) y (double) z.
core.createExplosion(World, double, double, double, int) // (World) the world you want to create the explosion in (double) x (double) y (double) z (int) the power of the explosion.
core.createExplosionByLocation(Location, int) // (Location) the location that you want to create the explosion in (int) the power of the explosion.
core.getMaterial(String) // (String) the material name.
core.createParticle(World, double, double, double, String, int, int, int) // (World) the world that you want to create the particle in (double) x (double) y (double) z (String) particle name (int) speed (int) amount (int) how much time it will last for (in ticks, 20 ticks = 1 second).
core.createParticleByLocation(Location, String, int, int, int) // (Location) the location that you want to create the particle in (String) particle name (int) speed (int) amount (int) how much time it will last for (in ticks, 20 ticks = 1 second).
core.createRunnable(String) // (String) the code that you want to run when the runnable will run.
core.cancelEvent(Cancellable) // (Cancellable) the event that you want to cancel.
core.createLocation(World, double, double, double) (World) the location world (dobule) x (double) y (double) z.
core.getSound(String) // (String) sound name.
core.shootArrow(Player) // (Player) the player that will lunch the arrow, method also returns the Arrow class to modify.
core.newPlayerHead(String) // Returns item with the head of the player with the name you specified (String) the player name.
core.playerHead(String, ItemStack) // Same as the method above but instead of creating new item it will change an existing item.
core.showPlayer(Player) // (Player) the player to show.
core.showPlayerDuration(Player, long) // (Player) the player to show for (long (1000 = 1 second)).
core.hidePlayer(Player) // (Player) the player to hide.
core.hidePlayerDuration(Player, long) // (Player) the player to hide for (long (1000 = 1 second)).
core.getCurrentTimeMs() // Will return the current uptime in ms.
core.splashDamage(Player, double, double, double) // (Player) the player that will do the damage (double) the damage (double) radius x (double) radius y (double) radius z.
core.colorString(String) // (String) the colored string (using minecraft color codes (for example: "&ctest" will return "test" but in red)) Will return a colored string.
core.colorStrings(String) // Returns the core.colorString(String) in an array of 1 String.
core.colorComponent(String) // Returns core.colorString(String) as a BaseComponent
core.colorComponents(String) // Returns core.colorComponent(String) in an array of 1 BaseComponent
core.createEquation(String, String, String) // Create vector equation (String) equation x, (String) equation y, (String) equation z
core.shootProjectile(Player, Location, String, String, int, Boolean, EquationVector) // !Blocks are still undeveloped! (Player) the shooter (Location) the start point (use player.getEyeLocation() most of the time), (String) the projectile type: ["particle", "item", "block"] (String) the value based on the type: particle name/item name/block name
// (int) Projectile time alive (in ticks) it will call the block hit event when destroyed (Boolean) does the item can splash hit (if it can hit all the entities in the same location) (EquationVector) The equation for the projectile movement (core.createEquation(String, String, String))
core.enableFly(Player) // (Player) the player to enable fly to, the player will be able to fly even in survival.
core.disableFly(Player) // (Player) the player to disable fly to, the player won't be able to fly anymore.
core.getSpecialVariable(ItemEvent, String) // (ItemEvent) The event that has the variable you want (you can just provide the "event" variable) (String) The variable name
core.doIf(Boolean, String) // (Boolean) Condition (String) The action as code
core.doIfElse(Boolean, String, String) // (Boolean) Condition (String) The action as code, (String) Else action
core.loop(String, int, int) // (String) The action as code (int) How much times to loop (put -1 for infinite) (int) Period in ticks | You can use the variable "tIndex" which is the current loop number
core.loopThrough(String, Array, int) // (String) The action as code (Array) the array to loop through (int) Period in ticks | You can use the variable "tIndex" which is the current loop number and the variable "currentArrayObject" which is the current array object
core.sendColorMessage(Player, String) // (Player) The player to send the message to (String) The message to send to the player (you can use color codes)
core.createVector(double, double, double) // (String) x (String) y (String) z, its Strings because it solves equations
core.setVelocity(Player, String, String, String) // (Player) Player to set his velocity (String) x (String) y (String) z, its Strings because it solves equations
core.setVelocityVec(Player, Vector) // (Player) Player to set his velocity (Vector) The new velocity
core.runRunnable(BukkitRunnable) // Run a runnable, can use core.createRunnable(String) to get BukkitRunnable
core.runCode(String) // Run code
core.runRunnableLater(BukkitRunnable, Int) // Run a runnable after some time in ticks, use core.createRunnable(String) to get BukkitRunnable
core.runCodeLater(String, Int) // Run code after some time in ticks
core.runUntil(String, String, Int) // (String) code to run, (String) condition that the loop will stop if its false, (Int) time between each loop in ms
// Will add the variable tIndex to the code, tIndex goes up for each loop
core.executeCommand(Player, String) // (Player) the player to execute the command, (String) the command to execute
core.removeHeldItem(Player) // this will remove the held item of the player, good for consumables so you can remove them on the onConsume trigger
core.giveItem(Player, Material) // this will create an item using a material and will give the item to the player, use core.getMaterial(String) to get the material.
core.value(String) // Will parse the string to int / long / double / boolean
core.variable(String) // get variable by its name
core.heal(Player, Double) // heal the player with a specific amount
core.setGamemode(Player, String) // Set the gamemode of a player, (String is the gamemode name just like in /gamemode command
core.removeBlock(Block) // Remove the block
core.removeBlocks(Block[]) // Remove multiple blocks
core.getUsingIndex(Array, Int) // Get an object that is in the array using the index he is placed in
core.addToLocation(Location, double, double, double) // Will add to the location to create a new location, for example if you add (1.0, 0.0, 0.0) to (48, 64, 100) it will turn into (49, 64, 100)
core.cloneLocation(Location) // Will return a copy of the location
core.setHealth(Player, double) // Set the player's health to a specific number
core.toString(Object) // Object is basically anything and it will return it as a string (text)
// Global variables (Can be used from any item code)
core.getGlobalVariable(String) // (String) the variable that you want to get its value.
core.setGlobalVariable(String, Object) // (String) the variable that you want to set its value (Object) the new value.
// Player variables (Variables for each player)
core.getPlayerVariable(Player, String, Boolean) // (Player) The player you want the get his variable (String) the variable that you want to get its value, (Boolean) If the variable is temp (will get removed after server restart)
core.getPlayerVariableOrDefault(Player, String, Object, Boolean) // (Player) The player you want the get his variable (String) the variable that you want to get its value, (Object) if the variable isn't found set it to the default, (Boolean) If the variable is temp (will get removed after server restart)
core.setPlayerVariable(Player, String, Object) // (Player) The player you want to set his variable (String) the variable that you want to set its value (Object) the new value.
// Vault plugin required.
core.balance(Player) // (Player) Get the player's current balance (in double)
core.deposit(Player, double) // (Player) the player to deposit (double) the amount to deposit (will return boolean -> false if failed, true if succeeded).
core.withdraw(Player, double) // (Player) the player to withdraw (double) the amount to withdraw (will return boolean -> false if failed, true if succeeded).
// PlaceholderAPI plugin required.
core.parsePlaceholder(Player, String) // (Player) player, (String) the string that contains the placeholder, for example: "Hey, %player_name%!"
// Hooks (Go to the hooks page to learn more.)
core.setHook(String, String, String, String)
core.getClassByName(String) // (String) the name of the class you want to get
You also have the variables "player", "item" and "api" by default, "player" is the player that used the item "item" is the item the used "api" is the api class
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